CD Projekt Red Will Stop Supporting Gwent, Its Witcher Card Game, In 2024

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CD Projekt Red Will Stop Supporting Gwent, Its Witcher Card Game, In 2024

 


Gwent: The Witcher Card Game will cease to be updated by the end of 2024, according to CD Projekt Red, whose plans have changed to include something it calls Project Gwentfinity.


The company discussed some of its immediate and long-term goals for the Witcher spin-off game with IGN. Ahead of additional esports competitions in 2023, Gwent will issue 72 cards in three expansions in April, July, and September. Two more esports competitions are scheduled, and monthly balancing adjustments are still anticipated. Only a small portion of the team will remain to support Gwent until its sunset in 2024, with the majority of the team switching to a new project.

The team will transition to Project Gwentfinity, a reinvented version of the game once support ends; the name may imply that the company believes this replacement is better suited as a live-service. A new balance element in Project Gwentfinity will let the community vote on what adjustments should be made, and it will also include a seasonal progression system that rewards players for building imaginative decks. Few additional details have been provided thus far, and it's likely that the team will remain quiet for some time before we learn much more about it.


Over the weekend, the team's communications manager began the farewell tour for Gwent on Twitter by urging the player base to make the coming year "as epic as possible."


The last 7 years with @PlayGwent were the best years of my professional career. I’ve met so many amazing people and made so many unforgettable friendships. I’ll always look back at this time with a huge smile. Let’s make 2023 as epic as possible! Love you all!


In addition to CDPR scaling down on Gwent, the patch notes for the 10.12 update have been recently released. The latest update introduces two new legendary cards for each faction and a new event called A Greedy God that will be playable from December 8 - 27.

Gwent 10.12 patch notes

Listed below are all the changes made as a part of the 10.12 update:

Neutral

  • Allgod - Power changed from 4 to 5, and provision cost changed from 9 to 10.

New ability:

  • Increase the number of targets by 1 for each Offering in your starting deck

Offerings: Provision cost is now 5 instead of 6

New ability:

  • When a unit is destroyed with a four or less power, an allied unit will be boosted in your deck by 2

Renfri: Blessing of Kindness

  • If a unit is played on your side of the battlefield, if it's an odd-power, the boost will increase by 1 for each adjacent even-power unit, and vice versa if it's an even-power.

Renfri: Curse of Sloth - Ability change

  • Play a bronze unit from your hand, then look at the top 3 units from your deck and draw 1.

Doppler - Power changed from 1 to 2

Ability changed:

  • Deploy (Melee): Choose a unit in your hand, then boost yourself by the number of units in your hand with the same primary category.
  • Deploy (Ranged): Boost self by 1 for each unique primary category among units in your hand.

Monsters - Power changed from 4 to 3

Ability changed:

  • Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.

Skellige

Draig Bon-Dhu - Power changed from 4 to 5

Ability changed:

  • Deploy: Move a bronze Warrior from your deck to your graveyard.
  • Zeal. Order: Trigger the Veteran ability of an allied unit in your graveyard.
  • Cooldown: 1

Svanrige Tuirseach- Power changed from 6 to 3

Provisions will now cost 7 instead of 8.

Ability changed:

  • Deploy: Boost yourself with the base power of the last Skellige unit that went to your graveyard this round.

Northern Realms

Griffin Witcher Mentor - Ability changed:

  • Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back to your deck.
  • Adrenaline 4: Draw your 2 top units and boost them by 1, then shuffle 2 cards from your hand back to your deck instead.

Nilfgaard

New ability:

  • Imposter: Whenever you play an Aristocrat on your side of the battlefield, if there are at least 4 different statuses on your opponent's side of the battlefield, boost it by 1.

Guillaume de Launfal - Power changed from 6 to 2

Ability changed:

  • Deploy: Boost self by the number of allied Knights on this row, then boost self and an enemy unit by half their combined power.
  • Order, Grace 14: Move all statuses from an enemy unit to yourself.

Ivar Evil-Eye - Power changed from 4 to 5.

Milton de Peyrac-Peyran - Provision cost changed from 6 to 7.

Palmerin de Launfal - Provision cost changed from 8 to 7.

Tibor Eggebracht - Provision cost changed from 13 to 12.

Spotter - Power changed from 4 to 3.

Syndicate

Ability changed:

  • Tunnel Drill -Profit is now 2.
  • Fee 2: Damage an enemy unit by 3.
  • Cooldown: 1
  • Whenever you play a Crime, reduce the Cooldown by 1.

Game Fixes

The Arachas Queen now respects the trigger order when it's played by Syanna, and, Weavess: Incantation and Menagerie Keeper now recognizes War Council as Tactic in hand.


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